/  Computer Science Books /  Computer Graphics Books / 

Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

These lecture notes, by Prof. Wojciech Matusik and Prof. Fredo Durand, summarize the algorithms, software, and hardware used in computer graphics. The notes will introduce essential concepts: ray tracing and the graphics pipeline, to render realistic images. Further, various transformations will be introduced, along with the generation of shadows and texture mapping. Further topics in the curriculum include methods of sampling, global illumination, and splines in order to give a wide view on rendering and image synthesis, while animation and color theory are added to the completion of visual representation understanding. These notes are ideal for those seeking indepth studies of advanced graphics techniques and their applications, from basic principles to complex rendering and illumination models.

Author(s):

sNA Pages
Similar Books
Discrete Differential Geometry

Discrete Differential Geometry

This note contains below topics, Combinatorial surfaces, A quick and dirty introduction to differential geometry, A quick and dirty introduction to exterior calculus, Discrete exterior calculus, The Laplacian, Surface parameterization, Vector field processing.

s174 Pages
Computer Graphics by AAGASC

Computer Graphics by AAGASC

The following textbook by Arignar Anna Government Arts and Science College gives an overview of computer graphics systems in some detail. It begins with the overall architecture of computer graphics systems in order to place into context how such graphical applications are built and executed. Output primitives discussed in this book are the basic elements used in constructing an image. Also, there is a discussion about 2D geometric transformations for manipulating twodimensional objects. It contains parts on the graphical user interface and the methods of interactive input that are very important when one is designing graphics applications that should be friendly to users. Geometric and modeling transformations concerning 3D graphics are dealt with in the book at the description of how to create and modify threedimensional objects. Hence, the resource is helpful in studying both the basic issues of computer graphics systems and its applications.

s100 Pages