Computer Science BooksComputer Graphics Books

Graph Theory, 3rd Edition (R. Diestel)

Advertisement

Graph Theory, 3rd Edition (R. Diestel)

Graph Theory, 3rd Edition (R. Diestel)

Currently this section contains no detailed description for the page, will update this page soon.

Author(s):

s Pages
Similar Books
Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

s58 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note covers the following topics: Applications of Computer Graphics and Multimedia, Graphics System, Graphics Output primitive, Two Dimensional Geometric Transformations, Two Dimensional Viewing, Three Dimensional Object Representations, Three Dimensional Geometric and Modeling Transformations, .Illumination Model and Surface Rendering Methods, Digital Audio, Digital Image.

s98 Pages
Computer Graphics and Image Processing

Computer Graphics and Image Processing

This note covers the following topics: What are Computer Graphics and Image Processing, digital image, Image capture , Image display, Sampling, Human visual system, Simultaneous contrast, Classifying colours, Colour vision, Chromatic metamerism, Storing images in memory, Hermite cubic, Douglas and Pucker’s algorithm, Clipping, Polygon filling, Clipping polygons, Bounding boxes, Curves in 3D.

s288 Pages
Computer Graphics David M. Mount

Computer Graphics David M. Mount

This note provides an introduction to the principles of computer graphics. In particular,it will consider methods for modeling 3-dimensional objects and efficiently generating photorealistic renderings on color raster graphics devices.

s131 Pages
Computer Graphics Course Notes

Computer Graphics Course Notes

This lecture note covers the following topics: Computer Graphics Basics, Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and Scalable Vector Graphics (SVG).

sNA Pages
Introduction to Computer Graphics I

Introduction to Computer Graphics I

This note covers the following topics: Introduction to Computer Graphics, Coordinate Systems and Transformations , Going Beyond Flat Polygons , Animation, Computer-Human Interaction, Fractals, Scene Graphs and Programming the nVidia Graphics Card.

sNA Pages
OpenGL Reference Manual

OpenGL Reference Manual

This is an alphabetical list of the OpenGL functions in this on-line reference.

sNA Pages
Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

sNA Pages
Architecture for Combinator Graph Reduction

Architecture for Combinator Graph Reduction

This book covers the following topics: Development of the TIGRE Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural Metrics and The Potential of Special-Purpose Hardware.

sNA Pages
Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human gure modeling, and hence of the human-centered design central to the emergent notion of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial Interaction, Behavioral Control, Simulation with Societies of Behaviors, Task-Level Specifications and Epilogue.

s283 Pages

Advertisement