This
guide covers the following topics: State Management and Drawing Geometric
Objects, Viewing, Color, Lighting, Blending, Antialiasing, Fog, and Polygon
Offset, Display Lists, Drawing Pixels, Bitmaps, Fonts, and Images, Texture
Mapping, The Framebuffer, Tessellators and Quadrics.
The PDF covers the following topics related to Computer Graphics,Application areas of Computer Graphics, Output primitives, Points and lines, 2D geometrical transforms, 2D viewing, 3D object representation, 3D Geometric transformations, Visible surface detection methods,Computer animation.
The following textbook by Arignar Anna Government Arts and Science College gives an overview of computer graphics systems in some detail. It begins with the overall architecture of computer graphics systems in order to place into context how such graphical applications are built and executed. Output primitives discussed in this book are the basic elements used in constructing an image. Also, there is a discussion about 2D geometric transformations for manipulating twodimensional objects. It contains parts on the graphical user interface and the methods of interactive input that are very important when one is designing graphics applications that should be friendly to users. Geometric and modeling transformations concerning 3D graphics are dealt with in the book at the description of how to create and modify threedimensional objects. Hence, the resource is helpful in studying both the basic issues of computer graphics systems and its applications.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry