Computer Science BooksComputer Graphics Books

Computer Graphics by Jernej Barbic

Advertisement

Computer Graphics by Jernej Barbic

Computer Graphics by Jernej Barbic

This note is an introduction to three-dimensional computer graphics. Students will learn both the theory of 3D computer graphics, and how to program it efficiently using OpenGL. Topics covered includes: 2D and 3D transformations, Bézier and B-Spline curves for geometric modeling, interactive 3D graphics programming, computer animation and kinematics, and computer graphics rendering including ray tracing, shading and lighting.

Author(s):

sNA Pages
Similar Books
Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

The goal of this note is to provides an Introduction to the theory of computer graphics. Topics covered includes: Scan conversion and clipping, Windows Programming and Sampling, 2D and 3D Geometric transformation, 2D viewing, DirectX : Creating a device and rendering vertices, Modeling and 3D Viewing, Hidden surface removal Hidden surface removal, Using matrices, Texture Mapping and Lighting Color, Curve and surfaces, Fixed and programmable pipeline.

sNA Pages
Computer Graphics Lecture Notes by MIT

Computer Graphics Lecture Notes by MIT

This note provides introduction to computer graphics algorithms, software and hardware. Topics covered includes: ray tracing, the graphics pipeline, transformations, shadows, texture mapping, sampling, global illumination, splines, animation and color.

sNA Pages
Computer Graphics by Nobuhiko Mukai

Computer Graphics by Nobuhiko Mukai

The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

s266 Pages
Computer Graphics David M. Mount

Computer Graphics David M. Mount

This note provides an introduction to the principles of computer graphics. In particular,it will consider methods for modeling 3-dimensional objects and efficiently generating photorealistic renderings on color raster graphics devices.

s131 Pages
Vector Math for 3D Computer Graphics, 3rd Edition

Vector Math for 3D Computer Graphics, 3rd Edition

This lecture note covers the following topics: Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot Product, Length and the Dot Product, The Angle between Two Vectors, The Angle between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product, Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton, Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.

sNA Pages
OpenGL Programming Guide

OpenGL Programming Guide

This guide covers the following topics: State Management and Drawing Geometric Objects, Viewing, Color, Lighting, Blending, Antialiasing, Fog, and Polygon Offset, Display Lists, Drawing Pixels, Bitmaps, Fonts, and Images, Texture Mapping, The Framebuffer, Tessellators and Quadrics.

sNA Pages
Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

Simulating Humans Computer Graphics, Animation, and Control (N.I. Badler)

This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human gure modeling, and hence of the human-centered design central to the emergent notion of Concurrent Engineering. Topics covered includes: Body Modeling, Spatial Interaction, Behavioral Control, Simulation with Societies of Behaviors, Task-Level Specifications and Epilogue.

s283 Pages
C++ GUI Programming with Qt3 (Jasmin Blanchette/Mark Summerfield)

C++ GUI Programming with Qt3 (Jasmin Blanchette/Mark Summerfield)

The purpose of this book is to teach you how to write GUI programs using Qt 3. It is assumed that you have a basic knowledge of C++.The code examples use a subset of C++, avoiding many C++ features that are rarely needed when programming Qt.

s464 Pages
Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Cross Platform GUI Programming with wxWidgets (Julian Smart/Kevin Hock)

Currently this section contains no detailed description for the page, will update this page soon.

s Pages
Encyclopedia of Graphics File Formats

Encyclopedia of Graphics File Formats

Currently this section contains no detailed description for the page, will update this page soon.

s Pages

Advertisement