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Graphics Programming Black Book (M. Abrash)

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Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

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