This PDF focuses on the methodologies and techniques of
object-oriented analysis and design. It starts with the basic overview of object
orientation and system development. After that, it goes into details about
various object relationships and dynamic binding. The key OOAD methodologies
include a discussion on the Rambaugh methodology, OMT-Booch, Jacobson, and the
Unified Approach. This paper further goes in-depth with UML by elaborating on
class diagrams and dynamic modeling. The development process, which is described
in this outline, includes phases like inception and elaboration. Additional
topics include design axioms, class visibility, and methods. Other topics
include OODBMS and interaction diagrams. This will be helpful for students and
professionals alike in learning about the different methodologies of OOAD and
how these are applied practically to the design of systems.
Author(s): Sri Chandrasekharendra Saraswathi
Viswa Mahavidyalaya
Carl Erickson's
note on Object-Oriented Programming introduces the OOP paradigm in detail. It
first gives an explanation of Motivation for Object-Oriented Programming and The
Object-Oriented Paradigm, including insights as to why OOP is effective. The
note discusses essential concepts of OOP: Abstraction, Identity, Encapsulation,
and Modularity, object-oriented messaging, and object-oriented hierarchy. It
also discussed naming conventions, object-oriented typing, and concurrency and
persistence. Other heads-up are on practical aspects of OOP: the Object-Oriented
Development Process and ObjectOriented Analysis Techniques. It also provides
tools for effective design through the use of UML notation, CRC cards, and
object-oriented class relationships. In simple terms, this can be a useful
resource to understand the theoretical and practical aspects of OOP regarding
its pitfalls and best practices.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.