This PDF focuses on the methodologies and techniques of
object-oriented analysis and design. It starts with the basic overview of object
orientation and system development. After that, it goes into details about
various object relationships and dynamic binding. The key OOAD methodologies
include a discussion on the Rambaugh methodology, OMT-Booch, Jacobson, and the
Unified Approach. This paper further goes in-depth with UML by elaborating on
class diagrams and dynamic modeling. The development process, which is described
in this outline, includes phases like inception and elaboration. Additional
topics include design axioms, class visibility, and methods. Other topics
include OODBMS and interaction diagrams. This will be helpful for students and
professionals alike in learning about the different methodologies of OOAD and
how these are applied practically to the design of systems.
Author(s): Sri Chandrasekharendra Saraswathi
Viswa Mahavidyalaya
This University of Mumbai textbook covers Object-Oriented Programming in
as much depth as possible, starting off with an introduction to Object-Oriented
Methodology and the Principles of OOP necessary to understand the structure of
OOP. The book then goes on to cover Classes and Objects with great depth: a
description of how to define and interact with them. This explains Constructors
and Destructors, further explaining through Polymorphism and Virtual Functions
how dynamic behavior in programs is handled. Inheritance has been explained in
detail to show how classes can be extended and reused. The text also discusses
Exception Handling in order to handle errors in a structured manner and Working
with Files in order to persist data. This book would therefore be important to
both students and practitioners who wish to consolidate their understanding of
OOP concepts and their application in programming.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.