This
PDF covers the following topics related to Object Oriented Programming with C++
and Java : Introduction to Programming Language, Introduction to Object Oriented
Programming, Introduction to Java, Data Types, Variables and Operators in C++,
Function, Arguments and Overloading, Classes and Object in C + +, Unions, Nested
Classes, Constructors and Destracters, Inheritance in C++, Polymorphism in C++,
Java Architecture, Data Types, Operators and Control Structures in Java, Classes
and Objects in Java, Inheritance in Java, Polymorphism in Java, Interfaces in
Java Inner Class, Garbage Collection, Packages and Class Libraries, Classes, Exception Handling, IO Stream, Applets and Application,
Multithreading and Multitasking, Threads, Thread States and Priorities,
Synchronization, AWT GUI Components, Components, Event Listener, Controls &
Events, Applet Versus Application, Applet Life Cycle.
Author(s): Centre for Information
Technology and Engineering, Manonmaniam Sundaranar University, Tirunelveli
Carl Erickson's
note on Object-Oriented Programming introduces the OOP paradigm in detail. It
first gives an explanation of Motivation for Object-Oriented Programming and The
Object-Oriented Paradigm, including insights as to why OOP is effective. The
note discusses essential concepts of OOP: Abstraction, Identity, Encapsulation,
and Modularity, object-oriented messaging, and object-oriented hierarchy. It
also discussed naming conventions, object-oriented typing, and concurrency and
persistence. Other heads-up are on practical aspects of OOP: the Object-Oriented
Development Process and ObjectOriented Analysis Techniques. It also provides
tools for effective design through the use of UML notation, CRC cards, and
object-oriented class relationships. In simple terms, this can be a useful
resource to understand the theoretical and practical aspects of OOP regarding
its pitfalls and best practices.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.