Computer Science BooksComputer Graphics Books

OpenGL Reference Manual

Advertisement

OpenGL Reference Manual

OpenGL Reference Manual

This is an alphabetical list of the OpenGL functions in this on-line reference.

Author(s):

sNA Pages
Similar Books
Computer Graphics by AAGASC

Computer Graphics by AAGASC

The PDF covers the following topics related to Computer Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric Transformations, Graphical User Interfaces and Interactive Input Methods, 3D Geometric and Modeling Transformations.

s100 Pages
Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

This note explains the following topics: Application of Computer Graphics, Line drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

s58 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note covers the following topics: Applications of Computer Graphics and Multimedia, Graphics System, Graphics Output primitive, Two Dimensional Geometric Transformations, Two Dimensional Viewing, Three Dimensional Object Representations, Three Dimensional Geometric and Modeling Transformations, .Illumination Model and Surface Rendering Methods, Digital Audio, Digital Image.

s98 Pages
Computer Graphics Lecture Notes by Shri Vishnu Engineering College For Women

Computer Graphics Lecture Notes by Shri Vishnu Engineering College For Women

This note covers the following topics: Computer-Aided Design for engineering and architectural systems, Presentation Graphics, Computer Art, Scan-Line Polygon Fill Algorithm, Two Dimensional Transformations, 2-Dimensional viewing, 3D Object Representations, Three Dimensional Transformations, Visible-Surface Detection Methods, Computer Animation.

s63 Pages
Computer Graphics Course Notes

Computer Graphics Course Notes

This lecture note covers the following topics: Computer Graphics Basics, Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and Scalable Vector Graphics (SVG).

sNA Pages
Vector Math for 3D Computer Graphics, 3rd Edition

Vector Math for 3D Computer Graphics, 3rd Edition

This lecture note covers the following topics: Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot Product, Length and the Dot Product, The Angle between Two Vectors, The Angle between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product, Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton, Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.

sNA Pages
OpenGL Reference Manual

OpenGL Reference Manual

This is an alphabetical list of the OpenGL functions in this on-line reference.

sNA Pages
Graphics Programming Black Book (M. Abrash)

Graphics Programming Black Book (M. Abrash)

This book is an integration of Michael's previous writings on assembly language and graphics programming. Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.

sNA Pages
Architecture for Combinator Graph Reduction

Architecture for Combinator Graph Reduction

This book covers the following topics: Development of the TIGRE Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural Metrics and The Potential of Special-Purpose Hardware.

sNA Pages
Computer Graphics Primer

Computer Graphics Primer

Currently this section contains no detailed description for the page, will update this page soon.

s Pages

Advertisement