The PDF
covers the following topics related to Computer Graphics : Fundamentals of
Computer Graphics, Colors in Computer Graphics, Overview of Graphics I/O
Devices, Scan Conversion, Scan Conversion, 2-D Transformation, 2-D Viewing, 3-D
in Computer Graphics, Clipping, Hidden Surfaces, Color and Shading Model,
Advanced Computer Graphics, Animation in Computer Graphics.
Author(s): Mandeep Kaur, Lovely Professional University
The PDF covers the following topics related to
Computer Graphics :Application areas of Computer Graphics, Output primitives:
Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object
representation, 3-D Geometric transformations, Visible surface detection
methods,Computer animation.
The PDF covers the following topics related to Computer
Graphics : Overview of Computer Graphics System, Output Primitives, 2D Geometric
Transformations, Graphical User Interfaces and Interactive Input Methods, 3D
Geometric and Modeling Transformations.
Author(s): Arignar Anna Government Arts and Science College,
Karaikal, Puducherry
This
note explains the following topics: Application of Computer Graphics, Line
drawing algorithms, Two Dimensional Transformations, 2-Dimensional viewing, 3D
Object Representations, Three Dimensional Transformations, Visible-Surface
Detection Methods, Computer Animation.
This note provides introduction to computer graphics algorithms,
software and hardware. Topics covered includes: ray tracing, the graphics
pipeline, transformations, shadows, texture mapping, sampling, global
illumination, splines, animation and color.
Author(s): Prof. Wojciech Matusik and Prof.
Fredo Durand
This note explains the following
topics: Two-Dimensional Graphics, OpenGL 1.1: Geometry, OpenGL 1.1: Light and
Material, Three.js: A 3D Scene Graph, API, Introduction to WebGL, 3D Graphics
with WebGL, Beyond Realtime Graphics, Programming Languages, A 3D Modeling
Program, Gimp and Inkscape for 2D Graphics, Source Code for Sample Program.
This lecture note covers the following topics: Computer Graphics Basics,
Introduction to C++, Getting Started with OpenGL, OpenGL Examples, An OpenGL
Flight Simulator, Introduction to Java, Writing Classes in Java, Basic Java
Graphics, Introduction to JavaScript, JavaScript Graphics with Canvas and
Scalable Vector Graphics (SVG).
This lecture
note covers the following topics: Introduction to Graphics, Curves,
Transformations, Coordinate Free Geometry, 3D Objects, Camera Models,
Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and
Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and
Animation.
This book is an integration of Michael's previous writings on assembly
language and graphics programming. Much of the focus of this book is on
profiling and code testing, as well as performance optimization. It also
explores much of the technology behind the Doom and Quake 3-D games, and 3-D
graphics problems such as texture mapping, hidden surface removal, and the like.
Thanks to Michael for making this book available.
This book covers the following topics: Development of the TIGRE
Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural
Metrics and The Potential of Special-Purpose Hardware.