Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.
This note provides a broad coverage of
object-oriented design and modeling, ranging from basic concepts of modeling to
class and state modeling techniques, from basic to advanced. Finally,
interaction modeling is dealt with-a very important aspect in the design and
analysis of interactions of a system. Other key areas of discussion are process
overview, system conception, domain analysis, application analysis, system
design, class design, and implementation modeling. Legal systems and design
patterns conclude most discussions in the document to give an all-rounded
outlook on OOD and its application in many contexts.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.