Lecture Notes On Object Oriented Programming Using CPP
Lecture Notes On Object Oriented Programming Using CPP
Lecture Notes On Object Oriented Programming Using CPP
This note contains the following topics:
Introduction, Object Oriented Programming, Basic Concepts Of Objects Oriented
Programming, Benefits Of Oop, Tokens, Symbolic Constant, Operators, Control
Structures, Function Overloading, Class, Member Function, Nesting Of Member
Function, Array With Class, Static Data Me Mber, Friendly Functions, Returning
Objects, Constructors, Destructors, Type Conversion, Class To Basic Type,
Inheritance, Multilevel Inheritance, Hierarchical Inheritance, Virtual Base
Class, Polymorphism, Virtual Functions, Pure Virtual Functions, Exception
Handling, Array Reference Out Of Bound, Virtual Destructors, Namespaces.
Author(s): College of
Engineering and Technology, Bhubaneswar
This long lecture note on Java
gives an introduction to object-oriented programming concepts using the Java
Programming Language. Starting from the very basics of Java and how to set up
the environment, to basic syntax and data types, the note then covers the
necessary operators, control structures, decision-making constructs, and goes
further to give a comprehensive string handling. This resource outlines some of
the fundamental object-oriented principles, such as classes, objects, methods,
and modifiers, while also covering more advanced topics like inheritance,
polymorphism, abstraction, and encapsulation. It further elaborates on packages,
interfaces, input/output operations, exception handling, and multithreading. The
note, therefore, with its broad scope and practical examples, is intended for
use by students and professionals who would like to learn the OOP capabilities
of Java and how to apply them.
Following
is an exploration of object-oriented program design with an emphasis on how to
make the transition from Scheme to Java. Covers: Java mechanics and data types;
static fields and the Singleton pattern; simple graph algorithms, object
oriented data structures-all in a very hands-on way. Discusses GUI programming,
graphical user interfaces, including design. This resource, therefore, presents
theoretical findings appropriately supported with practical examples that are
very crucial in the understanding of object-oriented design principles and their
application in Java; thus, it is suitable for learners seeking to upgrade their
programming skills and knowledge in design.