This lecture note covers the following topics:
Points and Lines, Vectors, Points, and Column Matrices, Matrix Addition, Vector
Addition, Vector Length, Vector Direction, Scaling and Unit Vectors, The Dot
Product, Length and the Dot Product, The Angle between Two Vectors, The Angle
between 3D Vectors, Projecting one Vector onto Another, Vector Cross Product,
Matrices and Simple Matrix Operations, Matrix-Column Matrix Multiplicaton,
Matrix-Matrix Multiplication and Identity Matrix and Matrix Inverse.
The PDF covers the following topics related to
Computer Graphics :Application areas of Computer Graphics, Output primitives:
Points and lines, 2-D geometrical transforms: 2-D viewing, 3-D object
representation, 3-D Geometric transformations, Visible surface detection
methods,Computer animation.
This note covers the following topics:
Computer-Aided Design for engineering and architectural systems, Presentation
Graphics, Computer Art, Scan-Line Polygon Fill Algorithm, Two Dimensional
Transformations, 2-Dimensional viewing, 3D Object Representations, Three
Dimensional Transformations, Visible-Surface Detection Methods, Computer
Animation.
Author(s): Shri
Vishnu Engineering College For Women
This note provides an
introduction to the principles of computer graphics. In particular,it will
consider methods for modeling 3-dimensional objects and efficiently generating
photorealistic renderings on color raster graphics devices.
This lecture
note covers the following topics: Introduction to Graphics, Curves,
Transformations, Coordinate Free Geometry, 3D Objects, Camera Models,
Visibility, Basic Lighting and Reflection, Basic Ray Tracing, Radiometry and
Reflection, Distribution Ray Tracing, Parametric Curves And Surfaces and
Animation.
This note covers the following topics: Image Acquisition, Image
processing, Edge Detection, Edge Linking, Segmentation, Line Labelling,
Relaxation Labelling, Optical Flow and Object Recognition.
This book is an integration of Michael's previous writings on assembly
language and graphics programming. Much of the focus of this book is on
profiling and code testing, as well as performance optimization. It also
explores much of the technology behind the Doom and Quake 3-D games, and 3-D
graphics problems such as texture mapping, hidden surface removal, and the like.
Thanks to Michael for making this book available.
This book covers the following topics: Development of the TIGRE
Method, Implementation of the TIGRE Machine, TIGRE Performance, Architectural
Metrics and The Potential of Special-Purpose Hardware.
The purpose of this book is to teach you how to
write GUI programs using Qt 3. It is assumed that you have a basic knowledge of
C++.The code examples use a subset of C++, avoiding many C++ features that are
rarely needed when programming Qt.