Computer Science BooksComputer Graphics Books

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

This note explains the following topics: Image Representation, Geometric Transformation, OpenGL Programming, Eigenvalue Decomposition and its Applications in Computer Graphics, Geometric Modelling.

Author(s):

s105 Pages
Similar Books
Lecture Note on Computer Graphics

Lecture Note on Computer Graphics

This comprehensive lecture note by Prof. Vijay M. Shekat comprehensively explains the basics that surround the fundamental concepts in computer graphics. The basics of computer graphics, such as the principles and application of graphics primitives, are explained-entities required to display a picture. The note throws light on the 2D transformations and viewing techniques that form an important approach toward manipulating and displaying two-dimensional graphics. The text also covers 3D concepts and object representation, which are important in acquiring knowledge about the complexity of three-dimensional modeling. The discussion covers 3D transformations and viewing, and a deep view is taken in how objects are manipulated and viewed in three-dimensional space. Advanced topics are also covered and may include recent developments and sophisticated techniques of computer graphics, making this note very useful for students and professionals who want to learn both the basics and the advanced aspects of the subject.

s130 Pages
Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

Computer Graphics Lecture Notes by Malla Reddy College Of Engineering

In this respect, the lecture notes provided by Malla Reddy College of Engineering provide a big picture of some respects related to computer graphics. The application areas of computer graphics are discussed here that show how graphics are used in several industries and technologies. Some basic output primitives, which are considered elementary to elementary rendering, are explained in the notes, such as points and lines. These involve 2D geometrical transformations and 2D viewing techniques, which are very important in manipulating two-dimensional objects. The notes also explain the representation of 3D objects and transformations, important in the creation and transformation of three-dimensional models. Methods of visible surface detection are discussed to show the way in which a determination of parts of a scene visible can be made. The inclusion of topics on computer animation completes this coverage, giving an understanding of how graphics can be animated for dynamic visual effects.

s64 Pages
Lecture Notes On Computer Graphics

Lecture Notes On Computer Graphics

The set of lecture notes provides an overview of some important topics related to computer graphics. It starts with the application of computer graphics, extending to various areas where graphical techniques are indispensable. The lecture notes discuss the basic algorithms for drawing lines like Bresenham's algorithm and go further to give details on two-dimensional transformation, such as scaling, rotation, and translation. Concepts about 2D viewing and representation of 3D objects with their transformation have been discussed. This is done by explaining methods for visible-surface detection. Finally, an understanding of some general concepts of the way dynamic visual content is produced and manipulated in computer animation is provided.

s58 Pages
Computer Graphics And Multimedia

Computer Graphics And Multimedia

This note is concentrated on computer graphics, integrated with multimedia, applications, and systems. It covers basic graphics system architecture and the output primitives that are commonly used to display images. Also, it explains the basic two-dimensional geometric transformations and viewing techniques, three-dimensional object representation, and transformation. The illumination model and methods of rendering surfaces will also be discussed to highlight how the properties of light and material result in visual appearance. It also covers topics relevant to the multimedia components-digital audio and digital images-since working with graphics now increasingly involves their integration in a combined fashion for multimedia presentation.

s98 Pages
Computer Graphics Lecture Notes by Clinton L. Jeffery

Computer Graphics Lecture Notes by Clinton L. Jeffery

The following are the notes from Clinton L. Jeffery on aspects in both the theoretical and practical aspects of computer graphics. An introduction to hardware in graphics and frame buffers is given first, followed by the description of line drawing techniques and the parameters for API. Next come color indices, colormaps, and raster operations-forming the very basics necessary to understand color and graphics management. These notes also extend to the UI graphics primitives, region filling, and advanced concepts such as the Golden Rectangle. There is great emphasis on OpenGL, GLU, and GLUT, which really establishes modern graphics programming. Other topics involve the Phong shading model, texture mapping, and 3D model file formats that make these notes comprehensive toward understanding the principles underlying many practical applications in computer graphics.

sNA Pages
Computer Graphics by Seoul National University

Computer Graphics by Seoul National University

Notes from Seoul National University, this set provides an excellent introduction to some of the more theoretical and practical aspects of computer graphics. It covers the more basic areas of scan conversion and clipping - both important areas in rendering and image processing. Detailed discussions on Windows programming, sampling techniques, 2D and 3D geometric transformations, and viewing methods are included. The curriculum also covers DirectX for device creation and vertex rendering, hidden surface removal, and matrix usage. It considers texture mapping and lighting, curve, and surface modeling. The material gains a good understanding of both fixed and programmable pipelines and thus would be useful to students and professionals interested in practical implementation related to computer graphics technologies.

sNA Pages